My three months project creating a complete from-the-ground-up Unity game
- 3 levels
- C# programming including methods, loops, coroutines etc.
- Player controls
- Boss fight
- Spawn manager
- Particle effects
- Original 3D objects
- Original Music
- Original Art
Try it out here! https://play.unity.com/mg/other/1-1-ui8jm
3D models including animation
All game models were made using Blender.
Gameplay management and game engine
The game is made in Unity with gameplay programming for game management, coroutines, game player controls, triggers and colliders that interact with the player.
Scenes transition based on world interaction with reusable objects.
Music and sound effects
Music is composed in LMMS including sound effects.
Stage 1 – Spawn Manager, tracking objects, collision physics
This stage focuses on the controls, spawning targets and how objects can track each other in space.
Stage 2 – Triggers, lights and emotional aspects
This map was more about using a different vehicle as well as getting the change to use different lightning and presenting a different mood.
Stage 3 – Score, random objects and properties
This final stage includes Score from a shared class, random objects spawning in the order from yellow to red and tags comparison.